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MOUNSTERS
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Devlog
MOUNSTERS released
November 14, 2025
by
:: Glenn Main
MOUNSTERS was released this day, Saturday the 15th November 2025...
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MOUNSTERS - WIP 17
November 09, 2025
by
:: Glenn Main
END GAME This is the final WIP for our mouse and monsters game. There's been a sprint at the end, somehow, which saw improvements to audios & graphics without code costs, alongside a commendable thoug...
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MOUNSTERS - WIP 16
October 31, 2025
by
:: Glenn Main
QUANTUM FACADE An unusual proposition hit me whilst mowing lawns yesterday (not a day job, btw, just feels like it); what if the theoretical science was correct and we are living in a bi-directional f...
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MOUNSTERS - WIP 15
October 22, 2025
by
:: Glenn Main
CHANGE SPEAR Hold Joystick Up with Button to bring forth the Change Spear, where any block touched will convert to white. Once collected, increases health and pauses depletion for a brief period. Chan...
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MOUNSTERS - WIP 14
October 17, 2025
by
:: Glenn Main
THE SHOVENING These last weeks has seen code refactored and code reshuffled to fit more gameplay or noise or graphical effect in that part of the process I call The Shovening (see also: ram, nudge, th...
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MOUNSTERS - WIP 13
October 04, 2025
by
:: Glenn Main
Some game play updates ... CONTROLS To assist with control intent, our mouse now either navigates or twitches at blocks: Joystick Down once for Fast Travel, then N E S W using Joystick Left-Right , wh...
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MOUNSTERS - WIP 12
October 01, 2025
by
:: Glenn Main
GAME LOOPS In some kind of deliberation involving a mouse, blocks, as well a repetitive scrolling landscape, I considered the outside walking parts needing 'more stuff to do.' So I quit with the jumpi...
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MOUNSTERS - WIP 11
September 11, 2025
by
:: Glenn Main
BATTLER PATTERN The monstrous heads have learnt a new talent; becoming harder to hit as you close in for the kill. Now it needn't have come to this but we're in it now—in a game I cannot win. But yo...
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MOUSE vs MONSTER - WIP 10
August 18, 2025
by
:: Glenn Main
AUDIOS, AMIGOS Music and snd fx added. To avoid the usual bland '2600 renders, mixed fades with player events that makes for unique patterns, i.e., build-a-tune as you play. For Battle Arenas, music i...
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MAINLY MONSTERS - WIP 09
August 07, 2025
by
:: Glenn Main
WHITE MOUSE CAN JUMP Atop navigation UI is the player's health represented by a sliding block. It moves right-to-left when losing, and left-to-right when gaining. If rendered red, there is little dist...
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MAINLY MONSTERS - WIP 08
July 18, 2025
by
:: Glenn Main
MONSTER BATTLER Enter a Battle Arena to pit your mouse against a demonic foe. It's an extra-large head with complimentary laser shot doodad running along the floor. LHS numbers are player's. First to...
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MAINLY MONSTERS - WIP 07
July 08, 2025
by
:: Glenn Main
GENE SEQUENCER Utilise the Gene Sequencer by collecting coloured blocks about the landscape. These building blocks of [hideous] life are represented in the current monster, as shown immediately below...
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MAINLY MONSTERS - WIP 01_06
July 07, 2025
by
:: Glenn Main
ABOUT MAINLY MONSTERS A free roaming monster clearance experience with arcade and strategy elements. It employs a first person perspective in pretends 3d, relying a navigation system as first deployed...
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