MOUNSTERS - WIP 16


QUANTUM FACADE

An unusual proposition hit me whilst mowing lawns yesterday (not a day job, btw, just feels like it); what if the theoretical science was correct and we are living in a bi-directional flow state where your current self's activities affect your past self's life? This is disappointing news for my childhood, obviously enough, given that flow state of beanbags, chips, and telly reruns. 

To remove myself any further neuronal pain on the consideration, I fled back to safety, daydreaming about playing cool video games which surely my child-self would enjoy, and chanced a vision of Mounsters instead (lol), where I got shook by a strange idea: what if Battle Arenas looked backwards through ROM bytes and assembled themselves a unique facade given their own current events? It wouldn't cost much CPU cycles-wise, and I could certainly hijack the mid-screen kernel when not otherwise obsessed rendering its high resolution map. Could an arena look a bit more interesting than the chunky castle thing I had going?

UM ...

Which leads us to this:


Now I don't know either, but I think it looks better than before. And I do get eight unique facades using the approach. 

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