MOUNSTERS - WIP 13
Some game play updates ...
CONTROLS
To assist with control intent, our mouse now either navigates or twitches at blocks:
- Joystick Down once for Fast Travel, then N E S W using Joystick Left-Right, where left instructs CCW and right CW.
- Else, use Joystick Left-Right to grab colour blocks about the landscape.
COLOUR BLOCK SEQUENCES
To begin, colour your mouse white, then collect the next colour as presented in the landscape (ie., bright yellow follows white).
Shown to mouse's immediate right is the Target Colour swatch. When your mouse matches this, you gain access to a Battle Arena.
Target Colour updates post an arena battle. As always, colour your mouse white again and resume collecting colour blocks presented in the landscape to sequence your mouse.
Grey and Purple blocks aren't included (health related).
Each sequenced outcome—mouse head, torso and legs—will grant the next block colour until you are collecting the final colour as depicted in Target Colour.
BATTLE ARENAS
To enter an arena, first sequence your mouse to match Target Colour. Then go to location (2,2) in any map's grid. Use Paths to assist.
Speed Up: if your mouse matches Target Colour, collect an additional same colour block to be instantly transported to location (2,2). This also triggers on a re-matched missing part.
NB., Battle Arenas will not be visible unless your mouse is suitably coloured.
Get MOUNSTERS
MOUNSTERS
4 kB original for the Atari 2600
| Status | Released |
| Author | :: Glenn Main |
| Genre | Strategy |
| Tags | 2600, 4k, atari, atari-2600 |
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