MOUSE vs MONSTER - WIP 10
MOUNSTERS » Devlog
AUDIOS, AMIGOS
Music and snd fx added. To avoid the usual bland '2600 renders, mixed fades with player events that makes for unique patterns, i.e., build-a-tune as you play.
For Battle Arenas, music is scored by picking frequencies off timer cues alone. Enough of this and you're getting yourself a rhythmic loop, so no rom calls required.
GROOVIN' MOUSE
With audios sorted, our mouse can now feel every beat. Consequently we have a chunk of pixels bouncing up and down. Syncopated, at least.
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MOUNSTERS
WIP for the Atari 2600
Status | In development |
Author | :: Glenn Main |
Tags | 2600, 4k, atari, atari-2600 |
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