MOUSE vs MONSTER - WIP 10


AUDIOS, AMIGOS

Music and snd fx added. To avoid the usual bland '2600 renders, mixed fades with player events that makes for unique patterns, i.e., build-a-tune as you play.

For Battle Arenas, music is scored by picking frequencies off timer cues alone. Enough of this and you're getting yourself a rhythmic loop, so no rom calls required.

GROOVIN' MOUSE

With audios sorted, our mouse can now feel every beat. Consequently we have a chunk of pixels bouncing up and down. Syncopated, at least.

Get MOUNSTERS