MAINLY MONSTERS
A downloadable game
ABOUT MAINLY MONSTERS
A free roaming monster clearance experience with arcade and strategy elements.
WIP
Including this sentence, subject to change.
META
Uses previously released game X-A Eliminator as scaffold.
NAVIGATION
Walk N E S W using Joystick Left-Right, where left instructs CCW and right CW. Joystick Up once, for forward motion, Down to halt.
Choose to walk across countryside or use Paths in any Realm.
A Realm is a grid location on the map (BW/Color Switch), differentiated by pattern and creatures. Battle Arenas exist at locations (2,2) linked by Paths.
UI
To use a Path, note UI's LHS digit representing your X location and the RHS digit representing Y. Between is the directional arrow.
PATHS
A Path is struck when ...
walking north or south when X is 2
walking east or west when Y is 2
MAP
BW/Color Switch brings up the map.
It’s a two-by-four grid with Battle Arenas. The player is represented by a dot. (NB., resolution is approximate and not an absolute measure, being a merged plot of both player and arena).
Using navigation cues from the UI, whenever you've travelled a distance of 5 (since 0 to 4 rolls to 0, or 4 to 0 rolls to 4), either N_S or E_W, demarcates the next grid / Battle Arena location.
Battle Arenas change colour on the outcome of a fight. Red for monster victory, green for player's victory.
GENE SEQUENCER
Utilise the Gene Sequencer by collecting coloured blocks about the landscape. These building blocks of life are represented in the player mouse, as shown immediately below the main display. As each part updates its focus, represented by a dashed vertical line, a coloured block so collected will colour that section. Whether a block is passed or collected, the sequencer will cycle its focus to the next section. Any previously coloured section of the player can be written over.
When uniform colours, your mouse gains strength and shot power, to be used in the Battle Arena.
colour values: red < yellow < green
BATTLE ARENA
Enter a Battle Arena to pit your mouse against one of eight unique demonic foes. It's a megahead with complimentary laser shot doodad running along the floor.
LHS numbers are player's. First to zero wins.
To enter the arena, first sequence your mouse uniform colours, being either red, yellow or green. Then go to location (2,2) in any map's grid. Use Paths to assist.
Avoid laser shot along floor, shoot monster and watch out for its power shot, which briefly delimits left and right areas (may remove an extra point on touch).
HEALTH
Player's health is shown as a depleting bar atop of navigation UI. When shows red, there is little distance left to travel.
Updated | 1 day ago |
Published | 28 days ago |
Status | Prototype |
Author | :: Glenn Main |
Tags | 2600, 4k, atari, atari-2600 |
Download
Install instructions
Use this file with an Atari emulator (available all platforms when accessed online).
In most cases, when burned to ROM (i.e., a physical cartridge), the supplied binary will work with an original Atari 2600 and 2600+.
NTSC
Development log
- MAINLY MONSTERS - WIP 089 days ago
- MAINLY MONSTERS - WIP 0719 days ago
- MAINLY MONSTERS - WIP 01_0620 days ago