MAINLY MONSTERS - WIP 01_06
ABOUT MAINLY MONSTERS
A free roaming monster clearance experience with arcade and strategy elements.
It employs a first person perspective in pretends 3d, relying a navigation system as first deployed with previous released game X-A Eliminator [here]
NAVIGATION
Walk N E S W using Joystick Left-Right, where left instructs CCW and right CW. Joystick Up once, for forward motion, Down to halt.
Choose to walk across countryside or use paths in any Realm.
A Realm is a grid location on the map (BW/Color Switch), differentiated by pattern and creatures. Structures exist at locations 2,2, linked by Paths.
UI
To use a path, note UI's LHS digit representing your X location and the RHS digit representing Y. Between is the directional arrow.
PATHS
A path is struck when ...
- walking North or South when X is 2
- walking East or West when Y is 2
MAP
BW/Color Switch brings up the map.
It shows structures and where you are in relation, as represented by a dot. This exists on a two-by-four grid. Resolution is approximate and not an absolute measure to a structure when standing within a grid location—the now 'merged plot.'
Using navigation cues from the UI, whenever you've travelled a distance of 5 (since 0 to 4 rolls to 0, or 4 to 0 rolls to 4), either N_S or E_W, demarcates the next grid location.
NEXT: Working on the gene sequencer for your monster ...
Get MAINLY MONSTERS
MAINLY MONSTERS
WIP for the Atari 2600
Status | Prototype |
Author | :: Glenn Main |
Tags | 2600, 4k, atari, atari-2600 |
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- MAINLY MONSTERS - WIP 074 days ago