PROJECT 2025 - WIP 12


Rocky Development

To further complicate matters, silver and rubies have been added, collectable in the usual manner—swerving at the last moment. 

Because it's boring saying 'into the centre of your vehicle,' all the time, the descriptor is now Rock Box. The gap-thing at vehicle front.


Behold, a ruby block. Rock ...

If you're thinking I was able to collect it, well no. Because that requires reactive skill and that's just not what we do around here.


Silver. No first prizes for guessing this ...

If you're thinking I was able to collect it due to obvious positioning, well, no again there. See I reacted when I should have done nothing.

Note that the UI top line's colour will change to the last collected bar. Block. Rock I mean. That will set you up for trading at a structure with a merchant.

You've likely deduced the missing gold angle in the examples. That's due to both scarcity and the fact I didn't play long enough to generate it for dev update. Look, all you need know is if it had of appeared I'd have missed it.

This release also demonstrates [again] the alien sequence. To experience, at game start, just let the vehicle trundle ahead as it'll meet with radar pulses (flashing rectangle in your vehicle's display). Radar game sequence shows eventually. Press the joystick button one time to enter scanning. 

The display will change to an alien closeup. This thing here:

 

Above: before pressing joystick button. 

Below the above, above: outcome from pressing joystick button, given you've matched 5 to 5. 

The line beneath numbers (images above, etc) represents chances-remaining. See? I done good. Then you're put back into first-person driving mode again.

Hang on; I checked back at the text wall describing this game and found:

'Joystick Button - enact pulse when magnified Alien Signal Capture (press button when both numbers below craft equate).' 

Damn, sounds interesting. Go with that then.

Files

proj2025_WIP_12.bin 4 kB
5 days ago

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