(working title) PROJECT 2025
A downloadable game
ABOUT WIP PROJECT 2025
A free roaming first person POV game (NB., not 3d), which intends trading, exploration, strategy and, since being an Atari 2600 title—aliens—which need be dealt with.
META
Using previously released games Roll Play merged Goonboat as scaffold, highly modifies to depict a rural setting being driven over by some metallic wheeled contraption.
Looks like a nice day.
CONTROLS
Joystick Up - move direction
Joystick Down - stop
Joystick Down on Map screen to show Aliens Dispensed and Current Alien Threat
Joystick Left - turn CCW
Joystick Right - turn CW
Joystick Button - enact scan when in an Alien Signal Capture event
Joystick Button - enact pulse when magnified Alien Signal Capture (press button when both numbers below craft equate)
Joystick Button - haggle when in a Merchant Event selling Rocks (success if glowing box is RHS the haggle strip on button press)
Joystick Button - spend when in a Fuel/Wheels/Pulse shop
BW/Color Switch - toggle map
UI
Arrow shows current direction, with XY numbers either side. See 'PROJECT 2025 - WIP 01_03' devlog.
STRUCTURES
To visit a structure as indicated on the map, first navigate to its grid location. Use UI coordinates within grid location to reach (2,2).
GOLD, SILVER & RUBIES
Valuable rocks exist scattered across vacant land.
Swerve either L or R to collect into the centre of your vehicle.
See 'PROJECT 2025 - WIP 11, WIP 12' devlogs.
RADAR
A radar for tracking alien activity, such as Surveyors, provides an action screen when player elects to capture signal by heading towards it (before it disappears). See 'PROJECT 2025 - WIP 06, 07' devlogs. See Haggling below for how to purchase a track option over an alien.
FUEL GAUGE & 'NEXT ROCK' SCANNER
A fuel gauge sits atop the Radar. It also doubles as a scanner defining approaching rock type.
HEALTH
The health gauge sits below the fuel gauge. It is a coloured line that starts out green and finishes in the red. Sentinels attack your health. To avoid, take cover at any structure. To repair, consult a Clinic.
HAGGLING
Merchant Events conducted at structures allow for market exchanges benefiting one or more party. See 'PROJECT 2025 - WIP 09, WIP 13' devlogs.
Sell cash for: [straight swap, always one price]
A - Fuel ($3)—your gauge indicates fuel remaining. Leftmost reads 'empty.'
C - Clinic ($6)—restore your health.
D - Pulses ($9)—to acquire a track option over an alien, to pursue through the radar.
Sell rocks for cash: [haggle successfully by choosing Right Side glowing square]
B - Citadel (see WIP 13 devlog for rates).
SURVEYORS & SENTINELS
Surveyors control Sentinels. A Sentinel attacks your vehicle when seen in proximity. A Surveyor always exists at high altitude, accessible through the Pulse Imager. To access and destroy a Surveyor, first purchase a track option via the Pulse Dispenser (see Map - 'D').
Having purchased a track option, in Map view, hold joystick down to reveal Surveyor Location (as well as Surveyor Tally). Head to location and chase the Surveyor through your Radar screen. If successful, your vehicle is put into an Alien Signal Capture event. Hit Joystick Button to enact scan; a close-up of a Surveyor follows, as seen below. Match numbers to eliminate the Surveyor (and current Sentinels).
Image: max-distance wobbly Surveyor, as viewed through a Pulse Imager.
Image: Sentinel as seen hovering over the landscape.
GAME WON OR LOST
On Game Won, your vehicle stops and the UI will show in green your 9 out of 9 Surveyors destroyed.
On Game Lost, your vehicle stops and the UI will show in red your current tally of Surveyors destroyed.
Updated | 2 days ago |
Status | In development |
Author | :: Glenn Main |
Tags | 2600, 4k, atari, atari-2600 |
Download
Install instructions
Use this file with an Atari emulator (available all platforms when accessed online).
In most cases, when burned to ROM (i.e., a physical cartridge), the supplied binary will work with an original Atari 2600 and 2600+.
NTSC
Development log
- PROJECT 2025 - WIP 156 days ago
- PROJECT 2025 - WIP 1411 days ago
- PROJECT 2025 - WIP 1326 days ago
- PROJECT 2025 - WIP 1228 days ago
- PROJECT 2025 - WIP 1181 days ago
- PROJECT 2025 - WIP 10Feb 03, 2025
- PROJECT 2025 - WIP 09Jan 27, 2025
- PROJECT 2025 - WIP 08Jan 21, 2025