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CALAMITOUS CORRIDORS
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CALAMITOUS CORRIDORS released
May 29, 2026
by
:: Glenn Main
CALAMITOUS CORRIDORS was released this day, Friday the 29th May 2026...
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CALAMITOUS CORRIDORS - WIP - 13_14
May 26, 2026
by
:: Glenn Main
OH OKAY I concede it's almost over. The logical and lateral code puzzles completed, the aesthetics ramped as far as needs. There is flow between scenes and the game mechanics do bestir. It's in the lo...
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CALAMITOUS CORRIDORS - WIP - 12
May 19, 2026
by
:: Glenn Main
AUDIO TROPES A word about audio in this game: done. Along the lines of previous released Mounsters, I've applied discrete timing delays to space voices into chord runs, effects matching early 80s arca...
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CALAMITOUS CORRIDORS - WIP - 11
May 16, 2026
by
:: Glenn Main
WIRING OUTCOMES A bunch of outcomes are now available—that's just me finally wiring stuff together. Instance: stamina. Lose it and you'll lose the game. This bleak assessment is viewable via the Inf...
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CALAMITOUS CORRIDORS - WIP - 10
May 12, 2026
by
:: Glenn Main
FALL GUY After obtaining Checkpoint 9, (as seen on the Map Screen), the player has little place to go but down. Hence, we're booting the situation southwards. During this stage, move Joystick Left-Rig...
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CALAMITOUS CORRIDORS - WIP - 09
May 09, 2026
by
:: Glenn Main
MAP A map screen locates the player within the establishment. It shows whenever a new checkpoint has been reached. There are two checkpoints per floor, commencing 0 base left ending 9 top right. Image...
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CALAMITOUS CORRIDORS - WIP - 08
May 05, 2026
by
:: Glenn Main
SETUP Encouraged by earlier tests which demonstrated clean switching between screens (scenes) and their kernels, I decided to make an intro which also happens to include the setup screen—an oft used...
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CALAMITOUS CORRIDORS - WIP - BOSS IDEA
April 30, 2026
by
:: Glenn Main
A BOSS APPROACHES The boss level combines the following bundle: floating platform, shoot sticks, a bird, the player, and a sliding mechanism. The slider appears whenever you use Joystick Down. That's...
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CALAMITOUS CORRIDORS - WIP 07
April 24, 2026
by
:: Glenn Main
PROGRESS and STAMINA Two bars beneath the UI's level number show progress and stamina. The top bar, Progress, increases on each successful colour sequenced transit of a corridor's layout. The lower ba...
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CALAMITOUS CORRIDORS - WIP 06
April 23, 2026
by
:: Glenn Main
UI In keeping with a kind of minimalist aesthetic, the UI comprises a single digit and two lines, depicting progress and stamina. I had a go fooling around with making a font, and so I've decided to i...
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CALAMITOUS CORRIDORS - WIP 05
April 22, 2026
by
:: Glenn Main
LANES (and their unfortunate closures) To confound, challenge and expectantly annoy, have eked out the next game mechanic. The big idea: each corridor is divided into invisible lanes. At the far end o...
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CALAMITOUS CORRIDORS - WIP 04
April 20, 2026
by
:: Glenn Main
COLOURS Recently I'd been disabused of any noir b&w tropes and so a slew of colours are packaged each level. On some palettes, light shading creates an eerie atmosphere—but ypmv (your palates may va...
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CALAMITOUS CORRIDORS - WIP 03
April 18, 2026
by
:: Glenn Main
ON THE LEVEL Considering how to transition (or vary) a level using the current perspective grift, figured on an alternating stairways pattern. regular floor → with stairs → pitched floor → with...
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CALAMITOUS CORRIDORS - WIP 01_02
April 16, 2026
by
:: Glenn Main
ABOUT CALAMITOUS CORRIDORS A corridor questing thingo. META Uses previous released game MOUNSTERS as scaffolding. CONTROLS Joystick Button for forward motion. Joystick Left-Right for corridor position...
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