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CALAMITOUS CORRIDORS
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CALAMITOUS CORRIDORS - WIP - 09
May 09, 2026
by
:: Glenn Main
MAP A map screen locates the player within the establishment. It shows whenever a new checkpoint has been reached. There are two checkpoints per floor, commencing 0 base left ending 9 top right. Image...
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CALAMITOUS CORRIDORS - WIP - 08
May 05, 2026
by
:: Glenn Main
SETUP Encouraged by earlier tests which demonstrated clean switching between screens (scenes) and their kernels, I decided to make an intro which also happens to include the setup screen—an oft used...
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CALAMITOUS CORRIDORS - WIP - BOSS IDEA
April 30, 2026
by
:: Glenn Main
A BOSS APPROACHES The boss level combines the following bundle: floating platform, shoot sticks, a bird, the player, and a sliding mechanism. The slider appears whenever you use Joystick Down. That's...
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CALAMITOUS CORRIDORS - WIP 07
April 24, 2026
by
:: Glenn Main
PROGRESS and STAMINA Two bars beneath the UI's level number show progress and stamina. The top bar, Progress, increases on each successful colour sequenced transit of a corridor's layout. The lower ba...
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CALAMITOUS CORRIDORS - WIP 06
April 23, 2026
by
:: Glenn Main
UI In keeping with a kind of minimalist aesthetic, the UI comprises a single digit and two lines, depicting progress and stamina. I had a go fooling around with making a font, and so I've decided to i...
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CALAMITOUS CORRIDORS - WIP 05
April 22, 2026
by
:: Glenn Main
LANES (and their unfortunate closures) To confound, challenge and expectantly annoy, have eked out the next game mechanic. The big idea: each corridor is divided into invisible lanes. At the far end o...
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CALAMITOUS CORRIDORS - WIP 04
April 20, 2026
by
:: Glenn Main
COLOURS Recently I'd been disabused of any noir b&w tropes and so a slew of colours are packaged each level. On some palettes, light shading creates an eerie atmosphere—but ypmv (your palates may va...
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CALAMITOUS CORRIDORS - WIP 03
April 18, 2026
by
:: Glenn Main
ON THE LEVEL Considering how to transition (or vary) a level using the current perspective grift, figured on an alternating stairways pattern. regular floor → with stairs → pitched floor → with...
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CALAMITOUS CORRIDORS - WIP 01_02
April 16, 2026
by
:: Glenn Main
ABOUT CALAMITOUS CORRIDORS A corridor questing thingo. META Uses previous released game MOUNSTERS as scaffolding. CONTROLS Joystick Button for forward motion. Joystick Left-Right for corridor position...
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