A downloadable game

ABOUT

A corridor questing thingo.

META

Uses previous released game MOUNSTERS as scaffolding.

CONTROLS

  • IN GAME
    • Joystick Left-Right for corridor positioning, defaults middle position. 
    • NB: Player auto-runs.
  • ON TITLE SCREEN
    • Joystick Left-Right to set easy-hard (0 to 5). [wip - outcome not connected]
    • Joystick Button to start game.
  • ON MAP SCREEN
    • Joystick Button to resume game.

UI

In game, as seen below the corridor, the current level number alerts either red or green. It depends lane closure, and whether the player has struck a gap.

Two bars beneath the number show progress and stamina.

LAYOUT

Transition corridors via stairs. 

Camera angles & colours swap.

LANES

Each corridor is divided into invisible lanes.

 At the far end of a corridor, lane closure lights are represented by red dots. They warn against running over gaps. 

Lanes comprise left, middle and right for the player to run in.


Image: 3 lanes closed

PROGRESS and STAMINA

Two bars beneath the UI's level number show progress and stamina. 

The top bar, Progress, increases on each successful colour sequenced transit of a corridor's layout.

The lower bar, Stamina, decreases moderate amounts on distance covered. It also falls or restores by one unit, depending if the UI number has flashed red or green, denoting a gap encountered and whether its associated lane was closed or opened.

SPEED

The player runs a little quicker along a corridor when connected their progress.

MAP

A map screen locates the player within the establishment. It shows whenever a new checkpoint has been reached. There are two checkpoints per floor, commencing 0 base left ending 9 top right. [wip - outcome not connected]

LEVELS

Succeeding from final checkpoint 9, located on the highest floor (positioned top right on the Map Screen), adds one more to your level of obtainment.   [wip - outcome not connected]

!WIP!

Ongoing changes.

Download

Download
calacorr_wip_09d.bin 4 kB

Install instructions

Use this file with an Atari emulator (available all platforms when accessed online). 

In most cases, when burned to ROM (i.e., a physical cartridge), the supplied binary will work with an original Atari 2600 and 2600+.

NTSC

Development log

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