GOONBOAT
GOONBOAT
Background
In the words of protagonist Janky Brine …
‘All,
I have been lost at sea with nothing but goons for company.
Situation: one boat stolen, one load of folks wanting it back.
Now the thing you're riding is a terrific modification of a punt actually, with big rotary wheels at back. Kinda like a paddle steamer only it's lacking for steam, though never for speed.’
Image 1: Typical Game Environment
Image 2: Game Elements
ABOUT GOONBOAT
- GAME
- Player controls a highly modified punt comprising speed lever, sturdy gun and dependable paddles.
- Objective: Get Goonboat, seen on the horizon, to depart in the least amount of levels. It moves right-to-left (LOOPS below for explanation.) A Game Won screen is presented upon successful completion.
- GAMEPLAY
- Joystick Left-Right for gun movement.
- Joystick Trigger: Goons are best dealt via strafing (immobile approach won't necessarily score a hit, depends goon type).
- Joystick Up for Mid Zone targeting, Up again for Far Zone targeting, Up again (or Down) to resume Near Zone targeting.
- Joystick Down for Punt Speed.
- Game Select switch to enter Hot Shots mode. Here required goons will drop with your next gunfire, granting best opportunity to clear the level and reup on Fuel and Health.
- LOOPS
- Hitting Near Zone goon precisely ('bright hits' - aim for its centre) eventually generates Far Zone supply crate.
- Hitting supply crate illuminates current bonus.
- Bonus is immediately applied.
- Achieving required goons advances a level and restores fuel, health and required values within a random range. Any bonuses are reset. Hot Shots are replenished sparingly.
- Goonboat departs when positioned far left of screen, winning the game.
- Goonboat progressively moves on Mid Zone clearances—these only when the next wave is of a different type.
- If Mid Zone waves aren't changing type quickly enough, shooting the Near Zone goon eventually stirs a difference when registering brightest red, i.e., direct hits.
- To force Mid Zone type swaps, Lever Back for a random duration, release. Back, release, etc. Cost is fuel and time.
- Some Mid Zone types are easier to hit than others. Managing types assist clearing levels when low on fuel / health.
- GRAPHICS
- Faux 3d shooting from Mid Zone goons, punt wake effect, usual ocean effects, day-night cycle (sky coloring only), twinkling stars.
- SOUND
- Alerts for low fuel and critical health. A beep sound whenever the Mid Zone clears to new type, moving Goonboat one position left. Jubilant sounds for transiting a level (truncates on player involvement).
- INPUT
- Joystick Trigger fires the gun.
- Joystick Left, Right for gun movement.
- Joystick Up for Mid Zone targeting, Up again for Far Zone targeting, Up again (or Down) to resume Near Zone targeting.
- Joystick Down for Punt Speed.
- Game Select switch to enter Hot Shots mode.
- GAME START
- You’re stuck with an intro. It goes away and game actual commences.
- RESTART
- Hard switch.
- GAME OVER, LOST
- The screen will show no progress on the animation front. A dismal association between a) the screen and b) you the player is quickly encountered. Carousel UI defines what ended your game and shows level obtained.
- GAME OVER, WON
- The screen will change to a Special Presentation. It represents (with some imagination) a dias and … you’ll need win to find out.
- OBJECTS
- Boat on the horizon = Goonboat.
- Goons on jet skis firing towards you.
- Other creatures, stuff, fire towards you.
- Rubber Banding of Mid Zone types: each successive new creature gets added, stretching the band. It also comprises the last creature before snapping back to recommence the current lineup. Transiting a level improves elasticity. In this way you’ll discover 16 or so different creatures as you progress through the game.
- Player controls a punt.
- Lever controls speed.
- Gun provides shots.
- Crates supply bonuses.
- SYMBOLS UI
- LVL: Current level.
- R: Goons Required this level.
- Fuel Bowser for fuel remaining.
- Heart for health remaining (NB., visually, health is gauged by punt color - red is your concern. Heart UI only shows on game over where critical health was the player’s demise).
- Shield protects against deck goons.
- Dashes: Hot Shots remaining
- when red, indicates Hot Shots mode enacted. Required goons will drop on next gunshots by the player.
- when grey, indicates Hot Shots remaining. Post transiting a level these either decreased (if were red), increased on a rare random allocation (so you can forget about that decreased situation I just mentioned) or have remained the same. Come to think of it, just forget you ever read any of this.
- SYMBOLS BONUS ICON
- When glowing …
- Fuel Bowser fills fuel.
- Heart restores health.
- Shield prevents goons from climbing on punt deck.
- When glowing …
- GOON DECK
- A goon can climb onto your deck leading to a rapidly decreasing health situation. It immobilizes your gun, too. To fix, power away using lever (i.e., when you see your gun restore color).
- HELPERS
- Deck turns red on poor health.
- Beep high on health low.
- Beep higher on health critical.
- Beep high on Mid Zone goon refresh = type swap.
- Mid Zone goons flash indicating type swap process commenced, intensifies color on flash indicating duration until change nearest.
- Gun flashes and immobilises when a goon is on deck.
- Engine sputters when low on fuel.
Updated | 16 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux, Android |
Release date | Sep 20, 2024 |
Author | :: Glenn Main |
Genre | Action |
Tags | 2600, 4k, atari, atari-2600 |
Average session | A few minutes |
Inputs | Keyboard, Joystick |
Install instructions
Use this file with an Atari emulator (available all platforms when accessed online).
In most cases, when burned to ROM (i.e., a physical cartridge), the supplied binary will work with an original Atari 2600 and 2600+.
Development log
- Goonboat released24 days ago
- GOONBOAT WIP 09a - NTSC67 days ago
- GOONBOAT WIP 05 - NTSCAug 27, 2024
- GOONBOAT WIP 03 - NTSCAug 03, 2024
- GOONBOAT WIP 02a - NTSCAug 03, 2024
- GOONBOAT WIP 01 - NTSCAug 03, 2024