A downloadable game for Windows, macOS, Linux, and Android

gameplay:

Joystick left-right for gun movement. 

Joystick Up for Mid Zone targeting, Up again for Far Zone targeting, Up again (or Down) to resume Near Zone targeting.

Joystick Down for Punt Speed. 

symbols:

LVL: Current level

R: Goons Required this level

Fuel bowser for fuel remaining

Heart for health remaining

Shield proposes limiting health hits 


notes:

WIP 05f  - NTSC | bonus icon highlights; game over on empty fuel or health, UI shows reason; critical health warned through changed lever color.

WIP 05e  - NTSC | bonus icon flashes on supply crate threshold hit depends near goon threshold hits; game over on empty fuel.

WIP 05d - NTSC | game loops added.

WIP 05c  - NTSC | game loops added; removal health rotation UI intends show elsewhere; notion of game over on empty fuel.

WIP 05b  - NTSC | deck goon slugs health, focuses UI depends context.

WIP 05a  - NTSC | deck goon - pull lever back to partially or fully lose. 

WIP 05    - NTSC | mid zone goon swaps on respawn - uses some provisional glyphs; flashing light effect on near zone goon.

WIP 04c  - NTSC | alternate colors goon zones firing.

WIP 04b  - NTSC | notion of  mid zone goons firing.

WIP 04a  - NTSC | mid zone water decal; snug decking, decal; reset switch.

WIP 04    - NTSC | near zone goon movement; twinkling stars.

WIP 03e - NTSC | remaining mid zone goons speed up; night's star field increased, coloured.

WIP 03d - NTSC | wipeout mid zone goons to respawn; darkness sky; humble star field. 

WIP 03c - NTSC | day-to-dusk cycle; alternate rotating gun on gun movement left_right.

WIP 03b - NTSC | sky effects using timed themes.

WIP 03a - NTSC | modest muzzle flash; ‘difficult box, I mean why not?’ and, ‘box-go-blue’ like everything else on a lever speed event; also, foam.

WIP 03   - NTSC | far zone targeting; hit detection all zones; contextual UI upgraded; playing around with gunshot visuals.

WIP 02g - NTSC | mid zone targeting; 'playing for' icon; shield demo.

WIP 02f  - NTSC | mid zone goons; mid zone, near zone move patterns.

WIP 02e - NTSC | pseudo 3d firing.

WIP 02d - NTSC | notion of a goon firing; additional goon.

WIP 02c - NTSC | distant movement (box sprites); backwash goon's color change; lose-a-goon when speeding up your punt.

WIP 02b - NTSC | partially submerged goon in the backwash; de-tethered animation between goons; distant goons (box sprites).

WIP 02a - NTSC | positive/negative sea patterns; readouts; color theory on gunfire; gun sprite.

WIP 01_ - NTSC | coding 'inside-out' using Roll Play, a previously released game.

WIP 00_ - NTSC | Goonboat follows on from Goon Nights released in 2019 - the first game in the series.


Download

Download
goonboat_wip_05f.bin 4 kB

Install instructions

Use this file with an Atari 2600 emulator (available all platforms when accessed online). 


Development log