GOONBOAT
A downloadable game
gameplay:
Joystick left-right for gun movement.
Goons are best dealt using strafing (immobile approach won't necessarily score a hit, depends goon type).
Joystick Up for Mid Zone targeting, Up again for Far Zone targeting, Up again (or Down) to resume Near Zone targeting.
Joystick Down for Punt Speed.
loops:
Hitting near goon eventually generates far supply crate.
Hitting far supply crate illuminates current bonus.
Bonuses are immediately applied.
Achieving required goons advances a level and restores fuel, health and required. Any bonuses are reset.
todo -> [game loop] ship departs which wins the game.
symbols:
LVL: Current level.
R: Goons Required this level.
Fuel bowser for fuel remaining.
Heart for health remaining.
Shield protects against deck goons.
helpers:
Deck turns red on poor health.
Warning beeps on critical health.
gameover:
Carousel UI defines what ended your game and shows highest level obtained.
notes:
GAME - NTSC
WIP 09a - NTSC | intro (lol, lovfy glyphs no flicka mayte); 262_60; most loops.
WIP 07 - NTSC | game loops, scenes and sounds; removed artifacts over deck; timing gun movement.
WIP 05f - NTSC | bonus icon highlights; game over on empty fuel or health, UI shows reason; critical health warned through changed lever color.
WIP 05e - NTSC | bonus icon flashes on supply crate threshold hit depends near goon threshold hits; game over on empty fuel.
WIP 05d - NTSC | game loops added.
WIP 05c - NTSC | game loops added; removal health rotation UI intends show elsewhere; notion of game over on empty fuel.
WIP 05b - NTSC | deck goon slugs health, focuses UI depends context.
WIP 05a - NTSC | deck goon - pull lever back to partially or fully lose.
WIP 05 - NTSC | mid zone goon swaps on respawn - uses some provisional glyphs; flashing light effect on near zone goon.
WIP 04c - NTSC | alternate colors goon zones firing.
WIP 04b - NTSC | notion of mid zone goons firing.
WIP 04a - NTSC | mid zone water decal; snug decking, decal; reset switch.
WIP 04 - NTSC | near zone goon movement; twinkling stars.
WIP 03e - NTSC | remaining mid zone goons speed up; night's star field increased, coloured.
WIP 03d - NTSC | wipeout mid zone goons to respawn; darkness sky; humble star field.
WIP 03c - NTSC | day-to-dusk cycle; alternate rotating gun on gun movement left_right.
WIP 03b - NTSC | sky effects using timed themes.
WIP 03a - NTSC | modest muzzle flash; ‘difficult box, I mean why not?’ and, ‘box-go-blue’ like everything else on a lever speed event; also, foam.
WIP 03 - NTSC | far zone targeting; hit detection all zones; contextual UI upgraded; playing around with gunshot visuals.
WIP 02g - NTSC | mid zone targeting; 'playing for' icon; shield demo.
WIP 02f - NTSC | mid zone goons; mid zone, near zone move patterns.
WIP 02e - NTSC | pseudo 3d firing.
WIP 02d - NTSC | notion of a goon firing; additional goon.
WIP 02c - NTSC | distant movement (box sprites); backwash goon's color change; lose-a-goon when speeding up your punt.
WIP 02b - NTSC | partially submerged goon in the backwash; de-tethered animation between goons; distant goons (box sprites).
WIP 02a - NTSC | positive/negative sea patterns; readouts; color theory on gunfire; gun sprite.
WIP 01_ - NTSC | coding 'inside-out' using Roll Play, a previously released game.
WIP 00_ - NTSC | Goonboat follows on from Goon Nights released in 2019 - the first game in the series.
Updated | 1 day ago |
Status | Released |
Release date | 48 days ago |
Author | :: Glenn Main |
Genre | Action |
Tags | 4k, atari-2600 |
Download
Install instructions
Use this file with an Atari 2600 emulator (available all platforms when accessed online).
Development log
- GOONBOAT WIP 05 - NTSC71 days ago
- GOONBOAT WIP 03 - NTSC95 days ago
- GOONBOAT WIP 02a - NTSC95 days ago
- GOONBOAT WIP 01 - NTSC95 days ago