GOON NIGHTS
A downloadable game
About
Conversion of this here game [link].
Meta
First Amiga game converts first Atari game, using same blocky graphics, x_x and y_y joystick, mono bit sounds, etc, along some play pattern updates.
INSTRUCTIONS
Image 1: Typical Game Environment
Image 2: Game Elements
CHARACTERS and SITUATIONS
- STEWPIE
- Our man hasn’t the common decency to have learnt how to shoot. Consequently he’s deemed an idiot. Will sometimes appear holding ammo. What I just say? Shoot him repeatedly for ammo reups.
- Situation: for a Stewpie to appear you’ll first need hit other goons “a loving bunch.” After, it’s the same deal—back at them other goons for a maybe chance at this guy.
Image: Stewpie, holding ammo.
- STANDARD GOON
- Representing the souths, norths, easts and latterly taking an interest in the west, is your everyday goon. Shoot him to knock some of that Required down.
- Situation: when presenting upper windows, he’ll be worth a bit more. He’s everywhere actually. Don’t like the guy.
Image: Standard goon, firing.
- BIKER GOON
- Now nobody said life is supposed to be easy. What we have here is respectful character enforcing such notion. Dude’s a tough unit. He’ll cut you down faster than a government interference—and he surely ain’t about that neither. Matter of fact he don’t like you being in all existence period.
- Situation: worth more than a standard goon. When presenting upper windows, he’ll be worth a bit more again.
Image: Biker goon, firing.
ABOUT GOON NIGHTS
- GAME
- Player moves crosshairs about windows to shoot goons.
- Objective: get to Level 99.
- GAME PLAY
- Move joystick about windows. Wait until crosshairs are over a goon, then, fire!
- Take cover in the bushes.
- Shoot goons through the Health Window to restore Health.
- Shoot Stewpie when holding ammo to restore your ammo.
- Clear Required to advance a Level.
- INPUT
- Joystick Left-Right, Up-Down and Press button.
- Joystick Up from bushes to access Health Window
- Joystick Up and Up to reach upper windows.
- Joystick Up from upper windows to resume bushes.
- Joystick Left-Right from bushes to quick access lower left-right windows.
- Joystick Left-Right any window to access opposite windows same level.
- Joystick Down from lower windows to access bushes.
- Joystick Press button to fire. When held down, enacts rapid fire on missing a goon, slow repeat fire when over a goon.
- LOOPS
- Shoot goons to reduce Required to advance one Level.
- If resting in the bushes too long, the Required rate increases. Shoot any goon to restore this rate to something more seemly.
- Shooting goons on Upper Windows reduces Required quicker.
- Shooting goons through the Health Window restores on Health.
- Shooting Biker goons through the Health Window restores on Health quicker.
- Shoot goons a bunch to get opportunity of a Stewpie.
- Shooting Stewpie when holding ammo restores on ammo.
- Shooting a Biker goon reduces Required quicker than shooting others.
- GRAPHICS
- Blocky 2600 aesthetic.
- SOUND
- Gunfire, gunfire, gunfire. Bitsy sounds attunes 2600 aesthetic.
- SKIES
- Red skies indicate the player is getting hit. Take cover!
- Blue skies indicate the player is not getting hit. Get back into the fight, friend!
- GAME START
- Auto-starts on load.
- RESTART
- Press button when UI strip is grey.
- GAME OVER, LOST
- The UI strip will shade red briefly, indicating a mighty bloodletting has occurred. That’s on you, past radiant human. Grey replaces, indicating the game is ready to restart.
- GAME OVER, WON
- The UI strip will shade green briefly. Glow in this goodness. You deserve it.
- SYMBOLS UI
- R: Required this Level.
- LV: Level.
- AM: Ammo
- H: Health
- REQUIRED
- Will increase slowly per level.
- Will increase more quickly the longer you’re cowering them bushes, with elevated rates again at higher Levels.
- Will, at a Level increase, take on the previous Level’s value. Now Look, I don’t know who or what did this but I’m against it, both personally and mathematically.
- LEVEL
- Increases on successful Required clearances all the way until 99.
- UI strip will fade-glow temporarily. Rejoice, temporarily.
- AMMO
- Decreases on shot use.
- Increases on Stewpie hits when he’s holding ammo.
- HEALTH
- Decreases on shots received.
- Increases when hitting goons parading that there Health Window, and, increases more when it’s a Biker goon.
- HELPERS
- Gun has fast-repeating sounds when you’re missing target.
- Red skies when you’re being hit.
- Yellow flashing goon when you’re hitting them.
- Sound alert when it’s game-over (more bullets, really).
Status | Released |
Author | :: Glenn Main |
Genre | Action, Shooter |
Tags | Amiga |
Install instructions
For OCS and Kickstart 1.3 in PAL mode.
Game auto-boots from DF0.