<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>CALAMITOUS CORRIDORS Devlog - itch.io</title><link>https://glenn-main.itch.io/cc</link><description>4 kB WIP for the Atari 2600</description><item><guid>https://glenn-main.itch.io/cc/devlog/1518397/calamitous-corridors-wip-09</guid><title>CALAMITOUS CORRIDORS - WIP - 09</title><link>https://glenn-main.itch.io/cc/devlog/1518397/calamitous-corridors-wip-09</link><pubDate>Sat, 09 May 2026 02:33:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>MAP A map screen locates the player within the establishment. It shows whenever a new checkpoint has been reached. There are two checkpoints per floor, commencing 0 base left ending 9 top right. Image...</p>]]></description></item><item><guid>https://glenn-main.itch.io/cc/devlog/1513197/calamitous-corridors-wip-08</guid><title>CALAMITOUS CORRIDORS - WIP - 08</title><link>https://glenn-main.itch.io/cc/devlog/1513197/calamitous-corridors-wip-08</link><pubDate>Tue, 05 May 2026 03:59:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>SETUP Encouraged by earlier tests which demonstrated clean switching between screens (scenes) and their kernels, I decided to make an intro which also happens to include the setup screen—an oft used...</p>]]></description></item><item><guid>https://glenn-main.itch.io/cc/devlog/1505257/calamitous-corridors-wip-boss-idea</guid><title>CALAMITOUS CORRIDORS - WIP - BOSS IDEA</title><link>https://glenn-main.itch.io/cc/devlog/1505257/calamitous-corridors-wip-boss-idea</link><pubDate>Thu, 30 Apr 2026 04:24:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A BOSS APPROACHES The boss level combines the following bundle: floating platform, shoot sticks, a bird, the player, and a sliding mechanism. The slider appears whenever you use Joystick Down. That&#039;s...</p>]]></description></item><item><guid>https://glenn-main.itch.io/cc/devlog/1498074/calamitous-corridors-wip-07</guid><title>CALAMITOUS CORRIDORS - WIP 07</title><link>https://glenn-main.itch.io/cc/devlog/1498074/calamitous-corridors-wip-07</link><pubDate>Fri, 24 Apr 2026 04:52:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PROGRESS and STAMINA Two bars beneath the UI&#039;s level number show progress and stamina. The top bar, Progress, increases on each successful colour sequenced transit of a corridor&#039;s layout. The lower ba...</p>]]></description></item><item><guid>https://glenn-main.itch.io/cc/devlog/1497243/calamitous-corridors-wip-06</guid><title>CALAMITOUS CORRIDORS - WIP 06</title><link>https://glenn-main.itch.io/cc/devlog/1497243/calamitous-corridors-wip-06</link><pubDate>Thu, 23 Apr 2026 05:26:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>UI In keeping with a kind of minimalist aesthetic, the UI comprises a single digit and two lines, depicting progress and stamina. I had a go fooling around with making a font, and so I&#039;ve decided to i...</p>]]></description></item><item><guid>https://glenn-main.itch.io/cc/devlog/1496240/calamitous-corridors-wip-05</guid><title>CALAMITOUS CORRIDORS - WIP 05</title><link>https://glenn-main.itch.io/cc/devlog/1496240/calamitous-corridors-wip-05</link><pubDate>Wed, 22 Apr 2026 02:47:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>LANES (and their unfortunate closures) To confound, challenge and expectantly annoy, have eked out the next game mechanic. The big idea: each corridor is divided into invisible lanes. At the far end o...</p>]]></description></item><item><guid>https://glenn-main.itch.io/cc/devlog/1494508/calamitous-corridors-wip-04</guid><title>CALAMITOUS CORRIDORS - WIP 04</title><link>https://glenn-main.itch.io/cc/devlog/1494508/calamitous-corridors-wip-04</link><pubDate>Mon, 20 Apr 2026 06:26:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>COLOURS Recently I&#039;d been disabused of any noir b&amp;w tropes and so a slew of colours are packaged each level. On some palettes, light shading creates an eerie atmosphere—but ypmv (your palates may va...</p>]]></description></item><item><guid>https://glenn-main.itch.io/cc/devlog/1492817/calamitous-corridors-wip-03</guid><title>CALAMITOUS CORRIDORS - WIP 03</title><link>https://glenn-main.itch.io/cc/devlog/1492817/calamitous-corridors-wip-03</link><pubDate>Sat, 18 Apr 2026 05:34:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ON THE LEVEL Considering how to transition (or vary) a level using the current perspective grift, figured on an alternating stairways pattern. regular floor → with stairs → pitched floor → with...</p>]]></description></item><item><guid>https://glenn-main.itch.io/cc/devlog/1490719/calamitous-corridors-wip-01-02</guid><title>CALAMITOUS CORRIDORS - WIP 01_02</title><link>https://glenn-main.itch.io/cc/devlog/1490719/calamitous-corridors-wip-01-02</link><pubDate>Thu, 16 Apr 2026 00:59:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ABOUT CALAMITOUS CORRIDORS A corridor questing thingo. META Uses previous released game MOUNSTERS as scaffolding. CONTROLS Joystick Button for forward motion. Joystick Left-Right for corridor position...</p>]]></description></item></channel></rss>